Bruno Medeiros

Some of my projects:

Year of the Clown (in development, video game)

Cloudy Days (in development, video game)

Sacrificial Climb (2025, video game)

Pool Friday (2025, video game)

Pool Trilogy (2025, albums)

Impossible Movement (2019-2024, released in 2025, album)

Preparações para uma via sacra (2024, live-action short film)

Apartamento vazio (2024, animated short film)

Catábase (2023, animated short film)


Other:

Gallery

Collaborations

About + contact information

Sacrificial Climb

An actor must perform a strange play that is rumored to lead to audience deaths after it is performed.

It was made using the Godot engine. The models were made with Blender, and the art was made using Clip Studio Paint.

The game was made as a test run for the Godot engine. With it, the developer learned about the engine's work flow and how to animate within the engine. The developer also gained a closer familiarity to GDScript when creating this game.

It also harkens back to short free games that deeply influenced the developer, with deliberately brash and raw aesthetics and gameplay. This can be seen in the game's ragged 3D models and in the freewheeling third-person camera, which allows for a dizzying gameplay experience.

The game was released on December 7, 2025. It is available on itch.io: